Keep pulling the thread on Tim Sweeney.
Epic Games' founding principle is to create both entertainment products and the tools used to build them, sharing those tools with the public.
Steam's convenient digital distribution model was instrumental in shifting most PC gamers away from piracy.
Unreal Engine 5's Nanite system uses a custom rendering pipeline that bypasses the GPU's standard triangle rasterization hardware to efficiently render micro-polygons.
Epic Games began licensing the Unreal Engine to other developers like Microprose and GT Interactive during its development, which provided a critical revenue stream.
CPU performance has increased by approximately 100 times over the last 30 years, while usable GPU performance has increased by about 10 million times in the same period.
The game simulation in Unreal Engine is currently single-threaded, using only one CPU core for game logic.
Epic Games is working on Unreal Engine 6, which will address core architectural limitations of previous versions, such as its single-threaded game simulation.
Epic Games' MetaHuman project is building a dataset by capturing thousands of humans from every culture, continent, and age to represent the full range of human facial variety.
Hollywood productions are increasingly using large LED wall panels powered by Unreal Engine for real-time computer graphics on set, replacing traditional green screens.
Tim Sweeney predicts that a compelling simulation of human behavior could be achieved within the next five years.
Following the launch of Fortnite Battle Royale, Epic Games scaled its concurrent user capacity from 40,000 to 15 million over the course of a year.
Epic Games scaled Fortnite to 15 million concurrent users entirely on Amazon Web Services without purchasing its own server hardware.