Bryn Putnam, founder of Mirror (acquired by Lululemon for ~$500M), discusses her journey and the launch of her new company, Bored.
Bored is a new gaming console that merges physical board games with digital interactivity using a proprietary touchscreen that recognizes unique, non-electronic game pieces.
The company has raised ~$15M, developed its own local AI and ML models for piece recognition, and is launching with 12 games and an SDK for third-party developers.
The discussion covers the full lifecycle of her previous venture, Mirror, from its bootstrapped origins to its acquisition by Lululemon and eventual sale to Peloton, offering insights into post-acquisition integration and founder motivation.
12 quotes
Concerns Raised
The consumer hardware market is challenging, and the ~$500 price point may be a barrier to mass adoption.
Successfully building a third-party developer ecosystem is critical for long-term content viability and is a significant challenge for any new platform.
The ultimate fate of Mirror (product discontinued after being sold twice) serves as a cautionary tale for the long-term viability of acquired hardware products.
Opportunities Identified
The novel 'phygital' gaming experience creates a new market category with limited direct competition.
The proprietary technology for recognizing passive physical pieces on a touchscreen provides a strong, defensible competitive advantage.
Leveraging a proven founder's track record and investor relationships to secure funding and partnerships for the new venture.